Given that getting caught meant instant death most of the time, I found myself dying and reloading quite often, but luckily the process is very quick and the checkpoints were generous enough that I didn’t feel cheated when I died. With an audible “GAHH!”, I continued on forward with the new found knowledge that where I can go, so can the enemies. As I took a moment to collect myself, I was interrupted by torch wielding enemies crawling towards me from the very hole I dropped down from. One defining moment of the experience for me came when I managed to duck under the floorboards and found myself under the house. I found myself doing the former much more often, and made good use of the button that allowed me to quickly look behind me for dramatic effect. There was no combat or any way to defend myself at all, as I only really had two choices to work with in my journey through hell. The use of sound design also deserves special mention, as I played through the game with my headphones and every single snapping of a branch in the distance or a soft growl in the dark sent shivers down my spine.Īs far as the gameplay goes, it is more or less what one would expect from the sequel to Outlast. It’s just a shame that I was more or less relegated to using night vision most of the time, which put a bit of a damper on how gorgeous the environments looked. The visuals were improved significantly from the original, especially in the use of lighting. There is an overwhelming sense of dread that permeates from the very beginning, with very little breathing room in between the various intense set pieces, and I found myself having to stop and take a break every two hours or so, which speaks volumes on the game’s brilliantly dreadful atmosphere. More interestingly, I found the constant shift between the real world and the nightmarish visions that delved deeper into a traumatic event in Blake’s life to be appropriately jarring and quite effective.į you detest seeing religious imagery in games, it’s advisable that you stay away from this title as there is a lot of it. The story and overall plot in Outlast 2 is steeped in religious themes and imagery, so much to the point that even though I personally don’t find such things offensive or in poor tastes, I could very easily understand if someone else did. Separated from his wife, Blake desperately searches the mountainside and discovers that he is not alone. Unfortunately, as is often the case with helicopters in video games, it malfunctions and they crash in the middle of the woods with civilization far, far away. On the trail of a fantastical story, two journalists, Blake and Lynn Langermann, ride a helicopter to a location in order to uncover a great mystery. Platforms: PC, X1, PS4 (Digital Only for all platforms) The visuals have been noticeably upgraded all around with more detailed character models and better use of lighting.
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